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Post by adrenaline on Sept 6, 2012 19:22:01 GMT 2
a FPS game i play uses this for stats: www.xlrstats.com/not sure if it could be implemented to track stats for myth... i am not a programmer.
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Post by punkuser on Sept 6, 2012 19:57:40 GMT 2
Stats are actually really easy - in fact MariusNet already has them all in their database. A simple query can get you stuff like stats over a given tourney/period/teams/etc. The issue is we don't have access to their database or web code right now, so either they give us some access to add these sorts of tourney-friendly features or we have to develop our own.
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kuppa2
Triple thrall
Posts: 30
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Post by kuppa2 on Sept 6, 2012 22:53:55 GMT 2
Why doesn't PPE or whoever has it, give up the Mariusnet code? Clearly they have no interest in it anymore, and others are trying to build off of it. Why wouldn't they? mb becvause it would mak it easier to crash server if poeple had code? if there are any vulnerablities in code some goober would explot it and crash rooms or server or something bad.
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Post by giantkillergeneral on Sept 6, 2012 23:59:23 GMT 2
ummm yea but Project Magma is a very reliable source to give it to for ongoing development, so that doesn't make any sense. I think it has more to do with maintaining their relevance to the community.
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Post by punkuser on Sept 7, 2012 1:47:13 GMT 2
mb becvause it would mak it easier to crash server if poeple had code? if there are any vulnerablities in code some goober would explot it and crash rooms or server or something bad. Yeah I guess, but as gkg says I obviously wouldn't leak that out or anything if they exist. And frankly the whole Myth protocol has enough fail in it that I doubt any bugs in the implementation are going to be worse than the massive unavoidable exploits that already exist The reality though is that there's not a large amount of incentive to "hack" Myth, so the security doesn't have to be terribly high.
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Post by giantkillergeneral on Sept 7, 2012 1:57:00 GMT 2
so what do you believe is their motivation to withhold the code from you punk?
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Post by punkuser on Sept 7, 2012 3:10:28 GMT 2
I'm assuming it's just because he doesn't even have the time/inclination to organize access to the source code, etc. but I can only speculate. FWIW he did express interest in the features but when I pinged him recently about it he made it clear that he had zero time for anything Myth-related.
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kuppa2
Triple thrall
Posts: 30
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Post by kuppa2 on Sept 7, 2012 3:22:22 GMT 2
The reality though is that there's not a large amount of incentive to "hack" Myth, so the security doesn't have to be terribly high. ther hasnt been a large amout of incentive to cheat in tournaments for many years either, but that hasn't stop people from doint it.
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Post by cruniac on Sept 7, 2012 5:22:58 GMT 2
I can see why it would actually be a good idea to get another metaserver. An active development/maintenance team would be an extremely good thing for the community as a whole. I also believe Gamer actually said he has a server of his own even and could maintain it. Blaming OM for creating a need for a new server is just nonsense though. People getting into trouble with OM are mostly the goobers that everyone considers annoying anyway. The vast majority of players never have had any real issues with OM. Not to mention that people will never like admins or say some admin was a good admin. Goobers won't like authority figures of any kind. Creating a new server is just realistic or a feasible idea at this point. As people have pointed out, we lose players every time we switch servers. This is the case even when the other server went down completely and we only had one server left. Just imagine how bad the situtation would be with two ongoing servers at the same time. Oh and having a working ranking system is a good thing. While as rank or stats in general have lost their meaning as an indicator of skill, it's still something nice to have. They give a sense of mini achievement when you gain visible ranks after each reset. This current marius ranking system is just dumb and confusing. Did you just write 3 paragraphs to disguise yourself as for calling me a goober? huh grimli
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Post by cruniac on Sept 7, 2012 5:23:42 GMT 2
But as for SC, as I'm sure you semi know. The only thing keeping the importance of rank going forever was the ww2 community. Along with order rankings.
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Post by StoneCold on Sept 8, 2012 0:28:26 GMT 2
But as for SC, as I'm sure you semi know. The only thing keeping the importance of rank going forever was the ww2 community. Along with order rankings. Well, reggers just stopped playing ranked because it was too frustrating to compete with the ww2ers. Even when we had a handicap for ww2 maps, unimappers, unigamers, etc, etc, people just couldn't keep up with the fast-pace point gains of ww2. Another issue is you don't want to handicap 3rd party maps too much, because 3rd party maps encourages the community to keep playing due to a level of "freshness". An easy solution to this is to devise totally seperate ranking systems. A ranking system based on pure-bungie and approved 3rd party regular maps that you typically see in MWC and FFA tournies. Then create a ranking system for 3rd party maps. In a sense, there could be two instances of every rank, just on different ranking systems. But again, this takes work, and is that work worth it at this point? Who would be interested in putting this in place for such a small community? Would the majority of players even want it? Meh.
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Post by ratking on Sept 8, 2012 5:25:03 GMT 2
Wow great thread, loved the ideas and effort. I for one would like to move onto a more updated and active myth. The developments you guys speak of seem worth the transition. With the plus of having a way to auto update the servers... seems very attractive. I would possibly help fund something like this, under the right conditions. Mostly it not being a sizable sum of money that I solely pay repetitively.
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Post by punkuser on Sept 8, 2012 5:33:28 GMT 2
Cool good to know and glad people are interesting. I don't think this really has to be very expensive these days as the community and needs of the metaserver are quite small, but we'll cross that bridge if and when we come to it.
So me and a couple others are going to move forward with some prototypes of various features, at which point I imagine we'll come here to get some volunteers to help test and evaluate how useful stuff is. If it's good, we'll look at integrating the features together into a coherent system and see where to go from there.
I will reiterate that I have no desire to use anything but mariusnet, but I also want to see Myth and particularly the competitive/tourney features continue to develop which at the moment means we need to at least start some contingency planning.
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Post by StoneCold on Sept 8, 2012 20:12:19 GMT 2
Wow great thread, loved the ideas and effort. I for one would like to move onto a more updated and active myth. The developments you guys speak of seem worth the transition. With the plus of having a way to auto update the servers... seems very attractive. I would possibly help fund something like this, under the right conditions. Mostly it not being a sizable sum of money that I solely pay repetitively. Same goes for me. Let me know if you need some hardware donations or infrastructure needs. I also do some programming, but looks like you've got a handle on that, punk.
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karma
A better forum warrior
Posts: 118
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Post by karma on Sept 8, 2012 23:25:09 GMT 2
All of this sounds good - mariusnet ranking might as well not exist as is! Any type of new or added functionality should liven some things up a bit.
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