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Post by guest on Sept 4, 2012 20:46:00 GMT 2
Typical french.
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Post by augustkamppur on Sept 4, 2012 21:10:05 GMT 2
Awhile back I saw some awesome renderings/textures for a trow by someone named JohnGod (I think). Any idea if that is a complete project?
1) I think updating the unit appearance would be great on 1.8 if possible. 2) I think the zoom-out feature would be superb 3) I think pus pieces should look more like myth1 pus on 1.8 if possible, too.
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Post by adrenaline on Sept 4, 2012 21:12:51 GMT 2
high-def puss would be great... there is nothing i hate more than having to pick through the puss pile to find the big lol...
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Post by adrenaline on Sept 4, 2012 21:13:43 GMT 2
and a larger unit trading menu for high-resolution would be great... currently playing on 1920x1080 and the freakin text is miniscule.
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Post by myrk on Sept 4, 2012 22:15:07 GMT 2
map dot size is a joke playing on high res.
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Post by adrenaline on Sept 4, 2012 22:18:12 GMT 2
yeh... gonna try to get them to up the font dpi in 1.8... the game was clearly made for 800x600 lol...
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Post by punkuser on Sept 5, 2012 0:03:37 GMT 2
the fucked stupid alt to select presets bull shit. Well this one at least is already done in 1.8 . There is an option in the control preferences to use an alternate system wherein: 1) ALT [mappable] + # = save preset 2) # = recall preset 3) F [mappable] and then # = formation (F is not held here, just pressed) Regarding DPI stuff I know that pain on a 2560x1600 monitor Font stuff seems non-trivial since I believe most of the user interface stuff in Myth is just bitmaps... Making blips on the minimap bigger seems doable, as long as we can decide on a reasonable size to make them (i.e. resolution independent scale).
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Post by milkman on Sept 5, 2012 1:13:23 GMT 2
Ren already made really awesome looking high res units check them out.
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Post by flatline on Sept 5, 2012 4:21:18 GMT 2
high-def puss would be great... there is nothing i hate more than having to pick through the puss pile to find the big lol... Yeah this is always slightly irritating but i'm used to it after 12 years or so. Although I find it amusing that when it's *my* wight that gets healed in a team game that usually the big pus are hidden. So i usually go steal someone elses pus first that's easier to see.
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Post by flatline on Sept 5, 2012 4:26:25 GMT 2
and to disagree with myrk: There is a huge opportunity to add new players to games like this. Fact of the matter is when they sign on and try to play its so *cruisering* ridiculously hard that they cannot even begin to think of where to start. I alone could get 3-5 people active on this game, and I am sure many other people on here could also recruit a few friends, and get them playing, some would stay some wouldn't. (see absolut and his old roomate he used to play with). But some of this nit picky bullshit needs to be fixed in order for people to stay around long enough to learn what a big puss is. Well I agree myth is a difficult game to learn from scratch but in response to new players jumping on mariusnet staying 3 days and then never being seen again. Not sure whether that is the difficulty of the game causing that or the general environment that mariusnet sorta is. Typical New player on Mnet scenario. Newplayer : Hi im totally new to this game / Hi I havent played for 12 years and just found this game again. Random dude in lobby : lol eat a bowl of cocks you faggot Newplayer : oh. ok bye
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Post by plexiglass on Sept 25, 2012 9:51:49 GMT 2
a random brain cell accidentally fired and made me do this...
there is an angle to this missing so far. It would make it possible to have maps w/ much higher elevations. Cliffside e&w over the valley. A high plateau for lmoth or several for terries. The current camera hits the ceiling w/ the Wabe and that is not much of a hill.
Its a complex game design question for reasons that the nays made clear. Taken in isolation, its a questionable idea, but if it made possible maps that created new tactical/strat situations, that would make it a good idea, a step up and not mere novelty. I think it brings up questions about changing the visibility code (whether a unit is visible) in order to be a 'bungie-caliber' change though.
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bone
A better forum warrior
Posts: 115
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Post by bone on Sept 25, 2012 9:58:43 GMT 2
i didn't read this thread.
my 2ยข: though i would no longer be able to play myth (on my electric rock), i think this would be awesome. not least in terms of providing a SICK SICK SICK way to show replays.
I think I did an article once where I photoshopped multiple screenshots together to make a bigger view. I know at least a couple of games where I'd love to have had a wide-angle shot like the one in adren's first post.
totally sweet!
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Post by switch on Sept 25, 2012 12:36:10 GMT 2
OH. Exalted
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Post by samthebutcher on Sept 25, 2012 14:34:24 GMT 2
The further out zoom would be good also with allowing more players. You could have huge maps with 3 or more Desert size armies per team. It could be more like a campaign than just a battle. If each teams units started as something like 3 separate armies spread out on that teams side of the map. At the start of the game the Capt could hand 2 of the 3 forces to 2 people keep one for himself, then they would distribute units to the Players under their command. It would be almost like each team had a few Generals each leading their own force. On the right map (if someone made it) each force on a team could have its own specific objective to accomplish for an over all victory. Taking certain terrains or territories. If the map had reinforcements as some maps do that you gained when taking a specific area that could be really cool.
One thing you can do to work as a further out zoom. I have a few maps I am working on like this and there are other maps already like this. Is you scale down the units, if you make the units and everything else half scale the map in effect becomes 2x bigger and the zoom 2x further out. Doing something like that and with the unit count being increased like it is. I cant remember the number but Magma has made it so 100's of units can be on the map at the same time. It would be easy to have 3+ Desert size armies with 24 Players per team possible and each Player getting the same number of units they would in a regular Desert with 8 Players per team.
There is a lot of cool stuff that could be done with an increased Player limit and a further out zoom.
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Post by myrk on Sept 25, 2012 16:18:13 GMT 2
What's funny is you probably wouldn't ever play this shit you're proposing, just more ctf gimble at normal zoom
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