karma
A better forum warrior
Posts: 118
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Post by karma on Aug 27, 2012 2:33:53 GMT 2
HEY I have an idea! This is loosely based on the other thread, but I think it could definitely work! So far asmo's format has been pretty successful, with high turnout and minimal drama. Why don't we make this more like a league and keep doing it this way? My proposal:1. We find 2 more people willing to captain a team (preferably among people not in the tourney) and we get as many people who didn't sign up initially to participate as possible. (tons of people to choose from) 2. We hold a draft among free agents + new sign ups to fill out these new teams. 3. We hold "seasons" - basically 1 match a weekend, round robin. Each week asmo, or me or GKG (whoever is willing) will pick map/gametypes. 4. Trades are allowed in season. To avoid super stacked teams, trades may be veto'd if 3 or more captains object. 5. At the end of each "Season", the bottom teams get to pick one player off of the top 2 teams (captains may protect 2 players) to replace 1 player on their roster. 6. Players can sign up as subs anytime they want. At the end of each season we can do a draft among subs (Last place team picks first etc. I'm willing to help run this/do whatever work is needed to make it run smoothly. I will even bribe someone to make us a cool site!
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Post by samthebutcher on Aug 27, 2012 3:05:23 GMT 2
I think it sounds like a great idea. We can call it the Myth League or something. Set it up like a Football League or something. Be nice if someone set up a site that we could track players stats and performance ect. As long as it was done honestly but fairly, no "this guy sucks" We wouldnt want to discourage anyone. But have like Players stats, strengths weakness. Almost like each person had like a Baseball Card. We could do the first run or Tourney same as Asmos Tourney then the Captains could set up a new draft and be able to use all the Player info gained from the 1st season. Players could be assigned points and each Captain could be allowed so many points for their team. Like a cap. Anyway I think it would be very cool and would probably get people to stick around and play.
All we have to do now is work out the details.
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Post by giantkillergeneral on Aug 27, 2012 3:12:50 GMT 2
im not saying it is a bad idea or anything i just think it won't really work because it requires too much commitment from the players. we have attendance issues already as it is in asmo's tourney. the "myth night" idea was much more flexible and doesn't really require commitment from anyone.
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Post by rambone on Aug 27, 2012 3:17:00 GMT 2
Sounds like an idea. By the way, how can you tell your account is locked?
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Post by asmo on Aug 27, 2012 3:28:59 GMT 2
I got everything setup for the myth night so i'm gona go through on that, but if you want to go through with this i'll support it as much as I can. It is going to take a lot of commitment though, also you would have to redo the draft and not use the current teams we have at all for this to work as some of the people on them may have been committed for this short 3 weeks tournament but not over a league length
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Post by asmo on Aug 27, 2012 3:30:05 GMT 2
did you get locked ram? I think just if u can't log in
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Post by rambone on Aug 27, 2012 3:31:28 GMT 2
I'm guessing so, can't login. Don't know what I have done though.
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Post by flatline on Aug 27, 2012 3:33:26 GMT 2
I'm guessing so, can't login. Don't know what I have done though. hmm weird. Try logging in as username : guest password : guest (or password can be anything i think?) That would be just to see if you were having connectivity issues rather than acc being locked.
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Post by rambone on Aug 27, 2012 3:39:14 GMT 2
Logs in fine, can't login on account though.
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Post by samthebutcher on Aug 27, 2012 3:51:56 GMT 2
im not saying it is a bad idea or anything i just think it won't really work because it requires too much commitment from the players. we have attendance issues already as it is in asmo's tourney. the "myth night" idea was much more flexible and doesn't really require commitment from anyone. Yea that would be an issue, but hopefully having a "League" or whatever like this would encourage more people to play. Your comment goes along with something else I was thinking about as far as each team having a Points Cap. I didnt do the math on it yet but what might be a good idea is to have a points cap and a limit of maybe 8 players per team, with players rated 1-10 and no subs. So have it set up with say 40 points per team. That way a Captain would have to decide on quantity vs quality. So maybe you could pick two 10's and have 20 points left for your remaining 5 players. Without subs and 40 point max a Captain would have to decide to have maybe 5 higher rated players example:2-10's : 1-8 : 2-6's or 8 lower rated players. This is also where player reliability would become a factor. First if you only have a 5 player team you need them to be very reliable, if you have 8 some could be less reliable since if maybe 2 dont show to a match you still have 6 players. This would also be a factor for a Players draft-ability in that maybe one player is a 7 and another is a 5 but when a Captain checks out those players stats he could see that the Player rated 7 has missed say half his games, but the 5 rated Player has been to 90% of his, so would be more likely to show up for matches. I think this would encourage people to play more especially Players that are lower rated it would be incentive for them. Their reliability could help them to be picked over a better Player that isnt as reliable. Also the way Players are picked could be done differently. It could be done total Kickball style where Captains take turns and Players have very little choice on what team they get on. Or it could be that Players are recruited. So instead of Captains taking turns picking Players. Captains could just pick whoever they wanted but would have to stay in the team point limit. The Player could then decide if they wanted to be on the team of the Captain that picked them. I kinda like the second way better. I think adding a need and incentive for Players to be reliable would help get more people to stay active.
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Post by flatline on Aug 27, 2012 4:14:36 GMT 2
im not saying it is a bad idea or anything i just think it won't really work because it requires too much commitment from the players. we have attendance issues already as it is in asmo's tourney. the "myth night" idea was much more flexible and doesn't really require commitment from anyone. Yea that would be an issue, but hopefully having a "League" or whatever like this would encourage more people to play. Your comment goes along with something else I was thinking about as far as each team having a Points Cap. I didnt do the math on it yet but what might be a good idea is to have a points cap and a limit of maybe 8 players per team, with players rated 1-10 and no subs. So have it set up with say 40 points per team. That way a Captain would have to decide on quantity vs quality. So maybe you could pick two 10's and have 20 points left for your remaining 5 players. Without subs and 40 point max a Captain would have to decide to have maybe 5 higher rated players example:2-10's : 1-8 : 2-6's or 8 lower rated players. This is also where player reliability would become a factor. First if you only have a 5 player team you need them to be very reliable, if you have 8 some could be less reliable since if maybe 2 dont show to a match you still have 6 players. This would also be a factor for a Players draft-ability in that maybe one player is a 7 and another is a 5 but when a Captain checks out those players stats he could see that the Player rated 7 has missed say half his games, but the 5 rated Player has been to 90% of his, so would be more likely to show up for matches. I think this would encourage people to play more especially Players that are lower rated it would be incentive for them. Their reliability could help them to be picked over a better Player that isnt as reliable. Also the way Players are picked could be done differently. It could be done total Kickball style where Captains take turns and Players have very little choice on what team they get on. Or it could be that Players are recruited. So instead of Captains taking turns picking Players. Captains could just pick whoever they wanted but would have to stay in the team point limit. The Player could then decide if they wanted to be on the team of the Captain that picked them. I kinda like the second way better. I think adding a need and incentive for Players to be reliable would help get more people to stay active. Haven't totally read the post as am a little tired but i think one of gkg's points was a real valid one regarding this sort of stuff. Commitment factor will probably be the main problem with any of this. Limiting a team to 8 players with no subs etc would probably see lots if not all teams playing with 1-2 players now and then when that particular week nobody can show up and such. Speaking for myself i am interested in either something like karmas idea or asmos myth night idea for sure. But i definitely cant guarantee i would be there every week or even every 2nd week. Would make it when i can. ie. I should be able to make every match for this current draft tourney as it interests me a lot and only goes for 3-4 weeks but i dont really envision getting up at 4:50am on a monday morning every week for the rest of the year to play these as fallbacks generally are not great local time for me. So i think biggest problem with any of these ideas possibly will be continuing attendance, hence subs and such are probably nescessary.
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Post by myrk on Aug 27, 2012 6:03:39 GMT 2
Great idea Karma.. I think having a league for players 3 balls and up and a different league for 1-2 ballers could be good as well depending how many of each there are.
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Post by samthebutcher on Aug 27, 2012 6:18:45 GMT 2
Yea that would be an issue, but hopefully having a "League" or whatever like this would encourage more people to play. Your comment goes along with something else I was thinking about as far as each team having a Points Cap. I didnt do the math on it yet but what might be a good idea is to have a points cap and a limit of maybe 8 players per team, with players rated 1-10 and no subs. So have it set up with say 40 points per team. That way a Captain would have to decide on quantity vs quality. So maybe you could pick two 10's and have 20 points left for your remaining 5 players. Without subs and 40 point max a Captain would have to decide to have maybe 5 higher rated players example:2-10's : 1-8 : 2-6's or 8 lower rated players. This is also where player reliability would become a factor. First if you only have a 5 player team you need them to be very reliable, if you have 8 some could be less reliable since if maybe 2 dont show to a match you still have 6 players. This would also be a factor for a Players draft-ability in that maybe one player is a 7 and another is a 5 but when a Captain checks out those players stats he could see that the Player rated 7 has missed say half his games, but the 5 rated Player has been to 90% of his, so would be more likely to show up for matches. I think this would encourage people to play more especially Players that are lower rated it would be incentive for them. Their reliability could help them to be picked over a better Player that isnt as reliable. Also the way Players are picked could be done differently. It could be done total Kickball style where Captains take turns and Players have very little choice on what team they get on. Or it could be that Players are recruited. So instead of Captains taking turns picking Players. Captains could just pick whoever they wanted but would have to stay in the team point limit. The Player could then decide if they wanted to be on the team of the Captain that picked them. I kinda like the second way better. I think adding a need and incentive for Players to be reliable would help get more people to stay active. Haven't totally read the post as am a little tired but i think one of gkg's points was a real valid one regarding this sort of stuff. Commitment factor will probably be the main problem with any of this. Limiting a team to 8 players with no subs etc would probably see lots if not all teams playing with 1-2 players now and then when that particular week nobody can show up and such. Speaking for myself i am interested in either something like karmas idea or asmos myth night idea for sure. But i definitely cant guarantee i would be there every week or even every 2nd week. Would make it when i can. ie. I should be able to make every match for this current draft tourney as it interests me a lot and only goes for 3-4 weeks but i dont really envision getting up at 4:50am on a monday morning every week for the rest of the year to play these as fallbacks generally are not great local time for me. So i think biggest problem with any of these ideas possibly will be continuing attendance, hence subs and such are probably nescessary. Yea I see what you are saying. I suppose the Player limit could be higher and also the games could be set at different times for different weeks. So that some people aren't having to play at 5:30 am. Cause yea that would be hard for me to do every week. I could do it now and then, but now always. Hats off to those of you that have been getting up early AM to play. Captains could also consider Players time zones in their picks. So they could expect to get at least enough Players at any given match no matter the time. I dont know how many people from which time zones there are. I have just thought from the times chosen there are more U.S players. Either way it would be nice if we could some how get a League going and kind of keep Asmo's Tourney style going.
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karma
A better forum warrior
Posts: 118
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Post by karma on Aug 27, 2012 16:16:37 GMT 2
I definitely agree it would be harder to pull of a continuing tourny format vs a loose myth night. I also think "myth night's" have been tried many times before, but very few have lasted very long!
This format, on the other hand, has worked well in getting players that would typically be considered too bad to play in an exclusive myth night involved in games played at a reasonably high level (much better than your average 2 team game on myth these days).
Someone who was interested even volunteered a small cash prize for each "season" ($100), so if we think that would get more people interested that can be arranged. I'm not sure I believe that a cash prize will make a huge difference - if you all think it will though it won't be an issue.
As for attendance - that's the point of the sub system! As long as it continues to work in the way it has so far in this tournament with players or relatively equal skill I don't see attendance being a huge issue. I'm also find with expanding the rosters and keeping it to 4-5 teams if 6 isn't reasonable!
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Post by grim on Aug 27, 2012 16:45:37 GMT 2
Weeelp. Something may be in the works.
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