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Post by samthebutcher on Aug 27, 2012 18:43:04 GMT 2
I definitely agree it would be harder to pull of a continuing tourny format vs a loose myth night. I also think "myth night's" have been tried many times before, but very few have lasted very long! This format, on the other hand, has worked well in getting players that would typically be considered too bad to play in an exclusive myth night involved in games played at a reasonably high level (much better than your average 2 team game on myth these days). Someone who was interested even volunteered a small cash prize for each "season" ($100), so if we think that would get more people interested that can be arranged. I'm not sure I believe that a cash prize will make a huge difference - if you all think it will though it won't be an issue. As for attendance - that's the point of the sub system! As long as it continues to work in the way it has so far in this tournament with players or relatively equal skill I don't see attendance being a huge issue. I'm also find with expanding the rosters and keeping it to 4-5 teams if 6 isn't reasonable! Your over all idea seems the best to me vs a loose game night. I like the idea of a "Myth League" type tourney. As far as a cash prize I would be willing to contribute to one, maybe some others would as well. It maybe that we would have to have a Sub system. Just have to keep it with the Subs being the same rank as who they are subbing for. What do you think about having each player having like a "Baseball Card" style stats set up? We could set up a system that a Player could increase their ranking based on their stats. So Players would have incentive to play often and as good as they can so that they could increase their Ranking. What about the way Players would be drafted? I like the idea of each Team having a set Point Limit for picking Players and, Captains being able to Draft any Player they want (as long as the Player agrees) not necessarily taking turns. Just picking which ever Players the Captain wants, but just needing to stay inside the Team Point Limit. Like Salary Caps. I think between each Player having a Stats card and Captains picking whoever they want would be good incentive for Players to stay active. To better their Stats and Ranking and having more Captains that want them on their team. The Stat Cards would allow a Player and others to track their performance. Which usually encourages better performance. Removing the Sub System (if it is possible and still getting enough people for a match) would let Player Reliability become a factor. I think that would be best, but if it meant this wouldnt work then a Sub System would have to be used. I'll make a sample Player Stat Card today to give an example. I think this would be a nice addition.
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Post by asmo on Aug 27, 2012 20:52:48 GMT 2
Putting a point system cap would actually make the games less competitive than more competitive believe it or not...This would allow the tourney organizer to rate all the players and each "off point" (a higher or lower rating then what they should be) would make a difference in the type of players you can pick up. ^^^ Was hard for me to find the right words to explain myself as I have a major headache but hopefully that makes sense. The "snake" style draft that was used in this tournament allowed the captains to decide what the players were rated for themselves (taking the bias of the TO out of it) allowing them to put the best team together possible that they think would have decent chemistry...and so far all the matches have been competitive, even my team vs karma when we were missing our top 4 draft picks wasn't too bad. Why try to fix something that has been proven to work. karmaFew things if you want this to have a chance to work. You got to be quick to act on the idea while people are still excited about it. Aslo the caps you pick are important...they usually have to be someone good that understands a players real skill or the teams will be awful...remember when we were going to stay with the 6 captains and replace homer with Sin because he was the only one missing and he kept choosing Blonde with his first pick?
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Post by samthebutcher on Aug 27, 2012 21:00:41 GMT 2
Here is a plain and simple version of what a Players Card could look like and the info that would be in it. Myself or someone better at things like this could make much better ones but this is good to get an idea for it. Like I said I think it would be good incentive for Players to have their own Card and to basically work to get a better Rating and Card. This would also be convenient for Captains when Draft time came around. There should be a system for Players to have their Rank increased or decreased at the end of each season. Based on their performance. Which each Captain at the end of a season would re-evaluate the people on their team. Once Players were re-evaluated the Drafts and the next Season would start. Maybe additional Points would need to be added to the Team Point Cap. To accommodate the additional total of all Players Points due to Players improving. Captains would have to keep track of each Player performance. Captains could tell whoever updated the cards what they would like added to a Players Assessment Section and Recent Performance of their card. Their Player Rank though could only be changed at the end of a season. I would be willing IF we did start a League and IF people thought it worthwhile. To setup and maintain the Players Cards. For the first season Player Assessment would have to be based on basically the communities assessment of each Player. As the season went on Captains could give me updates to a Players performance and what should be added or subtracted from a Players Card. Their ratios ect would just be updated each match.
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karma
A better forum warrior
Posts: 118
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Post by karma on Aug 27, 2012 21:31:10 GMT 2
Asmo, I agree. I honestly like the captains and teams we have now as it seems like we've got groups of people who actually enjoy playing with each other.
If you/GKG/rat aren't down to captain, or your roster isn't willing to continue playing together I'll look for replacement captains. We would also have to completely redraft at that point, which is fine. (I'd rather avoid it as 1. everyone seems reasonably satisfied with their rosters/teammates, 2. we've had no drama so far and 3. the teams are very close in skill level.)
I've yet to ask any of the people who didn't sign up (NC crew, grim, kilg/anyone who's played in recent MWC's) if they would participate - that needs to happen before we know if adding a 5th or 6th team is feasible.
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Post by adrenaline on Aug 27, 2012 22:01:44 GMT 2
I'd probably be willing to step in as a captain if this thing happens.
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par73
Forum legend
Posts: 935
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Post by par73 on Aug 28, 2012 4:47:47 GMT 2
I'm guessing so, can't login. Don't know what I have done though. try checking your PMs on uhh, mariusnet. usually OM sends a message on there when he thinks you deserve trouble :/
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par73
Forum legend
Posts: 935
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Post by par73 on Aug 28, 2012 4:50:25 GMT 2
we should experiment with this during the fall, if it's successful the winter tournament will most likely be draft based as well.
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Post by samthebutcher on Aug 28, 2012 16:04:11 GMT 2
On thing that this League would need is to have 1 or a few people to have the final say on any issues that would arise. Or settle disputes. It would have to be people that everyone felt were fair and unbiased. We need some sort of Moderator.
The team picking style used for this Tourney worked real good. The only problems I saw was it limited a Captains choices and the Players didnt have much say in what team they are on. I am totally happy on my team and if the teams stayed the same I wouldnt mind, but changing up the teams each Season is one of the things that keeps it interesting.
Here is an example of the problem I see with the current team picking system. Say you have Captains 1,2,3 and Players A,B,C,D,E,F. It is the 2nd Season and Captain 1 would like to keep Players A and B on his team and those Players want to be on his team. When the picking starts Captain 1 picks Player A. Now Captain 2 picks Player B. Now Captain 1 cant have Player B and Player B isnt on the team he wanted. My question is what happens at that point? It is just something that should be considered as a situation that could arise and figured out before hand how it will be handled.
Do you allow trading? A Player not having much say on what teams he is on is just going to be how it is and Players should know that before joining?
With a Points and Cap system that wouldnt be a problem. To establish a Players Rank at the beginning of a Season each Captain could give each Player a Rating. Then the Player assigned the average Rating out of those. If any Captain gave a Player a Rating that was way off from the other Captains the Moderator could just remove that Rating from the equation. This would help keep it fair and reduce "sandbagging" that I think Asmo was talking about or Underrating Players.
After the 1st Season and if records were kept of each Player and his performance. Getting a fair Rating of that Player would be a lot easier for future Seasons.
This is also why I thought having Players Cards would be a good idea, but it would be good for whichever Team Picking method was used. Keeping records of each Player would give Captains a much better idea of a Players value to their Team. I would think as a Captain when you are picking your Team you would like the convenience of each Player having a Stats Card. A Captain is going to know the skill of Players on his current Team, but probably isnt going to know much about Players on other Teams. When Team Picking starts for the next Season a Captain isnt going to know much about the Players that werent on his Team. Each Player having a Stats Card would let Captains know a lot better what each Player would offer his Team. No one commented on that idea. Does that mean no one else thinks it would be beneficial?
Anyway I am fine with whichever Team Picking method is used. Like I said the method used this time worked real good. I just wanted to point out some issues and possible solution so they could be figured out now before it starts.
Edit: I forgot to say. With a Points and Cap system Captains and Players could have and be on any Team they wanted. Except they would be kept from "Stacking" a Team by the Points Cap.
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Post by waywardone on Aug 28, 2012 17:17:01 GMT 2
This might be weird, but what if we organized players according to "style"? There's all-around greats who can do it all, there are people best suited to captain more than anything else, single-unit masters, generalist role players, etc. What if -- according to however many categories we came up with -- a team had a max of each type? To use a basketball analogy, the top 3 players might all be small forwards, but you wouldn't want to field those 3 together without a rebounder/shot-blocker or point guard. Whatever!
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Post by samthebutcher on Aug 28, 2012 17:24:03 GMT 2
This might be weird, but what if we organized players according to "style"? There's all-around greats who can do it all, there are people best suited to captain more than anything else, single-unit masters, generalist role players, etc. What if -- according to however many categories we came up with -- a team had a max of each type? To use a basketball analogy, the top 3 players might all be small forwards, but you wouldn't want to field those 3 together without a rebounder/shot-blocker or point guard. Whatever! As far as Players Style went that could be something included on their Players Stat Card. Like Strengths/Weakness categories. As in "Players Strength: Single Unit Master" Or "Players Strength: Generalist" ect There could also be a "Style" category on their card. With that Info Captains could pick the different "Style" Players for their team. Like pick a "Single Unit Master" and a "Generalist" maybe a Player with good "Captain"skills in case the Captain cant make a match. What ever "style" of Players they want to better make the type of Team they want. Like your Basketball analogy. "To use a basketball analogy, the top 3 players might all be small forwards, but you wouldn't want to field those 3 together without a rebounder/shot-blocker or point guard. Whatever!" Like I said I would be willing to do the "Player Stat Cards" just it seems I am the only one that thinks they would be useful. As no one else has commented on it. I would keep track of their Stats then take input from the Captains or Teammates on what a Players Style ect would be categorized as. The Captains would give their Rating of each Player at the start of each Season and like I said would have the Stats ect from the previous Season to be able to get a more accurate Ranking, Style ect.
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Post by asmo on Aug 28, 2012 19:18:54 GMT 2
The player card would be cool and a fun thing to add but honestly I don't think it would help the captain in drafting his team at all. If you are a captain and don't know 90% of the players and their skill level then chances are you shouldn't be one of the guys drafting a team.
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amino1
A better forum warrior
Posts: 117
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Post by amino1 on Aug 28, 2012 19:21:15 GMT 2
I'll be a captain
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Post by samthebutcher on Aug 28, 2012 19:32:12 GMT 2
The player card would be cool and a fun thing to add but honestly I don't think it would help the captain in drafting his team at all. If you are a captain and don't know 90% of the players and their skill level then chances are you shouldn't be one of the guys drafting a team. Idk I will probably will make them. I just didnt think the Captains could know that much about that many Players. If you say so, you know that better than I do. If nothing else Players might like the idea of their individual Stats, accomplishments, style ect being highlighted. Over a few Seasons (if it last that long) I think it would be cool for tracking Player progress.
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Post by asmo on Aug 28, 2012 19:47:45 GMT 2
yeah a fun idea for sure, i'm sure everyone participating would enjoy it.
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Post by samthebutcher on Sept 3, 2012 14:46:05 GMT 2
I havent seen anymore talk about this. Is the idea already dead? I thought it was a great idea.
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