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Post by liger on Jun 27, 2012 2:57:55 GMT 2
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par73
Forum legend
Posts: 935
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Post by par73 on Jun 27, 2012 6:23:37 GMT 2
Also it would be nice if archers could fire their arrows parallel to themselves instead of all converging on one point; right now (i think) we have to individually select each archer to make them fire to different points that is the beauty of learning to multitask, my student.
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Post by guest on Jun 27, 2012 6:38:15 GMT 2
Agree with grim.
I wouldn't trust the information from the Magma folks on Bungie. It's old.
Chances are, they have a standard price for most of their low level properties.
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Post by waywardone on Jun 27, 2012 7:16:20 GMT 2
They have no incentive to sell. IPs don't take up storage space they could be using otherwise. There's no offer a non-AAA house that would entice them.
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Post by guest on Jun 27, 2012 7:32:35 GMT 2
They have no incentive to sell. IPs don't take up storage space they could be using otherwise. There's no offer a non-AAA house that would entice them. Umm... To raise money off a property they aren't ever going to use again? That's a good incentive to sell. You're operating under the assumption that Take Two doesn't actually try to raise capital to fund future projects. That's a dangerous assumption to make. As a matter of fact I do believe they offered up some notes to private investors last year, in order to raise money for future projects.
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Post by grim on Jun 27, 2012 8:31:30 GMT 2
I'm pretty sure that if Kith-kanan's group would approach Take2 as a company interested in the rights, they'd at least get an answer. It's a bit different than some random myth faggies trying to contact them. No harm trying.
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Post by waywardone on Jun 27, 2012 13:32:02 GMT 2
Umm... To raise money off a property they aren't ever going to use again? That's a good incentive to sell. You're operating under the assumption that Take Two doesn't actually try to raise capital to fund future projects. That's a dangerous assumption to make. As a matter of fact I do believe they offered up some notes to private investors last year, in order to raise money for future projects. Are you being intentionally dense? I didn't say they wouldn't sell to anyone; I said "no offer from a non-AAA house", meaning they couldn't give a *cruiser* about < $50k offers which no indie house is ever going to reach. Maybe possibly rumor-has-it they offered notes to private investors? Great! That's nowhere near the desperation it would take to get rid of a unique IP. Video games are a $1B+ market now. If no one was hot for it in the early 00's when it was a bargain, what shitbrain is going to shell out for a niche genre like Myth as opposed to just riding the military FPS train? addendum: Every cent ought to go towards their own IP: engine, assets, licensing, distro.
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Post by kithkanan on Jun 30, 2012 15:37:46 GMT 2
I've been asked not to go into details, but the info about Take2 wanting 6-7 digits for the rights to the Myth franchise comes from a contact who was attempting to buy the rights.
He is optimistic about Rubicite's chances of licensing the engine, but I am waiting for things to develop further before I pursue that with Take2. We are pretty sure that the engine we're using to drive our first game could be adjusted to work for this as well. The debate is whether the time/benefit of adapting a more modern engine would work out better than the cost/benefit of licensing and adapting the Myth engine. And that's something we won't know until we have more development completed. My guess is that we will end up starting with adaptations to our current engine and then recircle back to discussions with Take2 if the current engine isn't panning out.
In any case, we need to have our first game headed out the door before we can afford to commit large blocks of hours on the RTS/RTT Myth-style game. I am currently in the process of sketching out ideas for units and story (which is getting me tempted to start writing a novel, lol) while gathering resources for elements that we aren't likely to handle in-house (like music, and possibly, as above, engine design).
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Post by waywardone on Jul 1, 2012 0:14:22 GMT 2
There's a soft trend of nostalgia (10+ year old games) right now. Might want to see how other, older franchises do, especially on alternate platforms.
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Post by drunken on Jul 1, 2012 0:53:51 GMT 2
There's a soft trend of nostalgia (10+ year old games) right now. Might want to see how other, older franchises do, especially on alternate platforms. A company called Beamdog is worth looking into they take old games and re-juice them up.
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