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Post by tirri on Sept 24, 2012 14:12:17 GMT 2
i hope homer doesnt come here and say that discussing about max player size is boring and dumb and that he doesnt give a shit about it im afraid to express my opinion and i think homer's killing myth
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Post by adrenaline on Sept 24, 2012 18:09:30 GMT 2
i don't see any point to increasing the limit with the maps we play now... but if some maps were made that were 2x-4x the size of most large maps, with much larger unit sets to accomodate 12v12 or 16 vs 16 or something... that would be pretty epic.
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Post by milkman on Sept 24, 2012 18:57:59 GMT 2
Umm there were multiple 16 player games last night.
Exactly, dren. A giant ffa map with 16 starts would be awesomeness for those of us who still love myth because of the slaughter and chaos, with a longer game time and regional imbroglios leading up to the final show down. Don't know if its worth changing the entire server for at this juncture however.
Hey punk, what about these ideas:
1. In game mute (particularly of opposing team) 2. Option to remove the "hey" and "psst" from messages, possibly with a color code or something to see if it was shouted or not 3. Custom formations preloaded 4. Ability to link to URLs in chat 5. The stats window can be closed at end of film so that you can better see the position of various parties at endgame 5. Teamed observers can talk to each other
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karma
A better forum warrior
Posts: 118
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Post by karma on Sept 24, 2012 19:38:05 GMT 2
There is no downside to this as an option - players can always set player limits however they want. Doing something crazy and having large maps meant to accommodate more players is also one of the few things that might draw some attention to this old mess of a community .
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Post by augustkamppur on Sept 24, 2012 19:46:51 GMT 2
I think a gigantic game of 12v12 or 16v16 on desert or trow with the current unit sets would be amazing.
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Post by punkuser on Sept 24, 2012 20:45:16 GMT 2
Why do we absolutely need a new metaserver for this? Could we not simply host it tcp? Several of Myth's data structures include data "per-player" (statically sized according to the max # of players) and these are sent back and forth between the metaserver and the client. Supporting >16 players *and also* supporting a metaserver that expects 16 player max means duplicating these structures everywhere, which is pretty messy. This is what I meant by it's easy if there's a "clean break" to >16 player functionality, without requirement for backwards compatibility with old metaservers or clients.
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Post by punkuser on Sept 24, 2012 20:54:34 GMT 2
1. In game mute (particularly of opposing team) Certainly possible, just would need some sort of UI. 2. Option to remove the "hey" and "psst" from messages, possibly with a color code or something to see if it was shouted or not You mean the sound? Also possible of course, but is it really that annoying (maybe)? Colour-code would have to be on the text itself I assume? That might sacrifice readability a bit, but something to think about. 3. Custom formations preloaded Sure the patcher could dump a custom set of whatever formations/observer constants into your local if they aren't already there, but the question is... is everyone going to agree on a set? What about the folks who play solo/coop and have never used anything but the stock formations? That'd be a bit jarring to them I think just for the slight convenience of not having to copy a local file around (and that's assuming everyone does agree on some set). 4. Ability to link to URLs in chat I hate Myth UI code, so I'm not inclined to really do too much on this front myself frankly. Doesn't anyone who cares about sending links to each other already use some IM out of myth to chat? Myth is hardly a good IM program and it seems like a waste of effort to try and make it one 5. The stats window can be closed at end of film so that you can better see the position of various parties at endgame Pretty sure that's doable, but what would indicate that you wanted to just close it and not go back to the lobby? Or are you suggesting an addition step for everyone (close stats screen, THEN quit or something)? 5. Teamed observers can talk to each other Can they not already? I thought they could... but yeah this would fall under the umbrella of improvements to the observer experience that I've got on my TODO list.
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Post by adrenaline on Sept 24, 2012 21:00:46 GMT 2
Sure the patcher could dump a custom set of whatever formations/observer constants into your local if they aren't already there, but the question is... is everyone going to agree on a set? What about the folks who play solo/coop and have never used anything but the stock formations? That'd be a bit jarring to them I think just for the slight convenience of not having to copy a local file around (and that's assuming everyone does agree on some set). What would be cool would be a list of formations to choose from in prefs... based on top/popular players or something... like this: default adrenaline's formations gkg's formations phex's formations east wind's formations tirri's formations paris' formations or/and and integrated formation editor in prefs itself, instead of having to do it in fear.
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amino1
A better forum warrior
Posts: 117
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Post by amino1 on Sept 24, 2012 21:01:31 GMT 2
Another thing to think about would be a way to detach units on a team comprised of 20 or more players as shift-# might have to be amended were this functionality implemented at some point.
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amino1
A better forum warrior
Posts: 117
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Post by amino1 on Sept 24, 2012 21:09:07 GMT 2
Also, PunkUser, I'm pretty sure Milkman means toggling on/off the stats screen when viewing the end game of a film, as it does obscures the battlefield. Then the viewer wouldn't have to close the window and spam f1 to see the end-game positions, which would be useless for a game of CTF where a team got eliminated, for instance.
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Post by milkman on Sept 24, 2012 21:38:20 GMT 2
1. Cool, have at it! In game mute yay, finally!
2. Yes the "hey" is that annoying.
3. I think that the effective custom formations are pretty uniform across the community at this point. People could still tweek them in fear, this would just make things a little less frustrating for returning players and noobs. I mean why are completely useless formations still default?
4. People do use chat programs but being able to link to URLs in chat would help in situations where you're trying to link people to a map or beta that's not on the tain and you don't know them all that well, or when you're trying to link idiots to sites to help them port forward, etc. Also many players use myth as a kind of chat room (so annoying) and being able to link to youtube videos and miff plays and whatnot would ehance the experience.
5. See amino's comment above, that is indeed what I meant.
6. No observers can't chat with each other as far as I know
Also, are you still implementing the enhanced camera for films? Cause it really would make film watching more pleasurable.
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Post by asmo on Sept 24, 2012 21:57:56 GMT 2
sounds cool until you have to captain, good luck handing out units and doing any kind of strat. Also it's going to be fun hearing new units received as 2-3 players drop each game...anyways i'm not for or against it I could care less. Maybe there should be some attempt to increase the community size instead of doing something like this though? I hear people all the time come up with these ideas and say "yeah it would be easy" and nothing ever happens...just lol
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Post by myrk on Sept 24, 2012 22:00:36 GMT 2
I second the request for in-game mute. Mute in a game lobby would be great also. Regarding lifting the player cap, I don't care either way.
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Post by punkuser on Sept 25, 2012 0:05:54 GMT 2
1. Cool, have at it! In game mute yay, finally! To be clear, I don't think it would be very hard from a technical point of view, but some UI stuff would need to be decided. I'm not committing to anything, but I've noted the request. I mean why are completely useless formations still default? Same reason people use to bitch about anything that changes in Myth - because that's how it was in 1.3, which is clearly the holy grail of all game design Kidding aside, it's really just not very hard to change them and copy them around between machines so given that I doubt there would be 100% agreement on them, you're not actually saving much by making a "default" different. Having several versions available from "top players" as adrenaline suggests is slightly more interesting but again it's a chunk of UI work to save you from copying a file once every time you reinstall Myth. And as I've mentioned, I personally hate working with the Myth UI as it's a mess in the code/implementation... Also many players use myth as a kind of chat room (so annoying) and being able to link to youtube videos and miff plays and whatnot would ehance the experience. Sure but like I said, improvements to ingame chat is a fair amount of work to duplicate technology that already exists outside of the game. I get that you're used to logging on there and have friends there, etc. but I'm not gonna spend time making Myth a better IM frankly. Last thing we need is more chat and less play anyways Someone else might, but it's not high on my personal priority list. 6. No observers can't chat with each other as far as I know Should be easy for someone to try... just host a game with server is observer then have others join the server's team. Also, are you still implementing the enhanced camera for films? Cause it really would make film watching more pleasurable. Yeah that's the plan.
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pyro
Still just a thrall
Posts: 13
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Post by pyro on Sept 25, 2012 3:29:37 GMT 2
... Milkman means toggling on/off the stats screen when viewing the end game of a film, as it does obscures the battlefield. Then the viewer wouldn't have to close the window and spam f1 to see the end-game positions, which would be useless for a game of CTF where a team got eliminated, for instance. Then don't close the stats screen before stopping the film and no need to spam F1. Press Shift F1 to force the film in "Stopped" speed. After that close the stats screen, not before and you get the effect you desire. You can use Shift with F2, F3, and F4 to go to the lowest or highest of those functions.
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