|
Post by waywardone on Aug 10, 2012 9:03:47 GMT 2
It still seems like some people arent getting it. Include yourself. In order for the engine to differentiate between an immediate 'attack ground' command and your box-select attack, there will have to be a forced input recognition delay to see when the mouse button is released. That delay removes the influence of skill for fast clickers.
|
|
|
Post by renwood on Aug 10, 2012 12:17:03 GMT 2
The idea that most mythers would agree on a new feature EVER, lol... not so much.
|
|
|
Post by renwood on Aug 10, 2012 12:19:28 GMT 2
In TFL the Fir Bolg archers had so much randomness to their aim, that its harder to dodge. This is because they are not really aiming at a finite spot like myth 2 archers do, but more in an area near the target.
|
|
|
Post by grim on Aug 10, 2012 12:31:34 GMT 2
This is by far the most boring post tournament long thread we've had so far.
|
|
|
Post by giantkillergeneral on Aug 10, 2012 14:17:43 GMT 2
Yea sam, it must be everyone else not listening, it couldn't possibly be you.
Just because it would be an additional option doesn't mean it should be added. Making up 5 more different ways to attack when none of them contribute anything of real value to the gameplay doesn't mean we should add them, even if you can "turn them off". Every new attack option you add also has to be balanced with everything else or else it can be overpowered. Introducing one more element to finely tuned and complex gameplay will most likely throw it all off.
Your idea does not "improve" anything about this game.
Name a single person who was in favor of your idea. You have like a dozen people here telling you that your idea is stupid and none saying otherwise, why don't you take a hint?
You are sounding more and more delusional.
|
|
|
Post by giantkillergeneral on Aug 10, 2012 14:18:41 GMT 2
By the way, if everyone wants a good idea to really add something new and awesome, here is one:
Make a new gametype, call it King of the Map It works just like a combination of territories and king of the hill. Territories flags, king of the hill time keeping for all of them.
Go send that to Magma.
|
|
iron
Still just a thrall
Posts: 16
|
Post by iron on Aug 10, 2012 14:34:11 GMT 2
Nice idea.
|
|
|
Post by samthebutcher on Aug 10, 2012 15:56:50 GMT 2
Sam is one of the few to ever beat tirri in a tournament. it was a gimble tournament I call bullshit on that, considering I've never lost to him on Gimble and Tirri would chew me up and spit me out for breakfast. To clear this up because I dont want people thinking I think I am better than Tirri. Cause I'm not. I held a tourney a few years ago where I vs a lot of different people. It was Gimble CTF only. I think Tirri beat me 2 out of 3. There were a few people that would beat me more often than I beat them on Gimble only. Other maps I would never win against them. Tirri and Shaister are 2 that I remember best. Both of them I could occasionally pull of a victory against. Maybe 20% of the time. They were and are clearly better than me. They were also 2 people that I looked most forward to vs. You get better by vs players better than you are. And I dont mind losing or admitting someone is better than I am. I dont value my self worth based on Myth as it is apparent some people do. And Pogue I cant remember ever VS you at Gimble. So many people change there names so often. I dont know who all I have fought. But if what you are saying is true. More power to ya. I would like to VS you more for the experience. waywardone said "nclude yourself. In order for the engine to differentiate between an immediate 'attack ground' command and your box-select attack, there will have to be a forced input recognition delay to see when the mouse button is released. That delay removes the influence of skill for fast clickers." I am not sure were where you get this. It has nothing to do with "attack ground" like I said it could be any button that you set to start it. It wouldnt be the same key or command for "attack ground" All you need is a key that when held tells the game the "selection box" is for selecting enemy units. It is like when you use a "selection box" to select your units. You dont press any keys, just press the mouse button and drag it across the units you want. To use a "selection box" to select enemies you would hold down a key while dragging a "selection box". It is like I said before. If it is something you would never use. You could set it to a key that you have no chance to accidentally hit. It would have zero effect on anyone not wanting to use it. GKG If you would read through this topic and the one at the Tain and at Marius forums you would see that it HAS had positive reaction. I dont think you fully understand the full potential benefits of this idea. Other people view it as a BIG change. Try it in a solo game. Just go through the motions. Think about being able to select 3 enemy Bowmen to attack with one quick swipe of your cursor. Thats Big. But it would be available to everyone so no one gets any advantage. It is like if someone decides to us Presets or not. To some people Presets are great to some they dont care to use them. You think it would have little to no effect, and you have already said you dont mind as long as it doesnt effect your game. So I cant understand why you keep fighting against it.
|
|
|
Post by samthebutcher on Aug 10, 2012 16:06:53 GMT 2
By the way, if everyone wants a good idea to really add something new and awesome, here is one: Make a new gametype, call it King of the Map It works just like a combination of territories and king of the hill. Territories flags, king of the hill time keeping for all of them. Go send that to Magma. I like that idea. So would it be that if you had 3 flags for example you would gain time 3X faster? So you could possible have equal time by either owning one flag for a longer time or multiple flags for a shorter time? How would KOTH tfl style be with this? Maybe cool?
|
|
iron
Still just a thrall
Posts: 16
|
Post by iron on Aug 10, 2012 16:19:01 GMT 2
You'd have to get more time for more flags held, else where's the incentive to capture more than one? TFL Koth time keeping so you have to own the flag, not just contest it.
|
|
|
Post by giantkillergeneral on Aug 10, 2012 16:23:31 GMT 2
god damn dude get it through your thick skull, holy shit
I said NAME the people that support this. You dodge it by saying "oh go look at these threads at other forums" I am sure you can find a couple idiots to support it on "thetain" and "marius" forums. GIVE ME NAMES
no its not big. Other people view this as a big change? what other people? GIVE ME NAMES.
I do fully understand the impact of this idea, much more so than you. I know a lot more about this game than you do. Learn to listen to those that know better than you.
And stop trying to put words in my mouth. I said that, but I also said a lot of other things as well. I was trying to encourage you and others to think of other useful tools of this game. I told you were on the right track with the concept of new tools, but that this particular idea was garbage. I tried to help you brain storm other implementations to get you to think "outside of the select-box". I immediately regret giving you this leniency. I withdraw any and all support that you may have perceived previously. this idea is HORRIBLE. You can't understand why I and many others say this because you don't *cruisering* listen.
you are seriously sitting there talking about the benefits of this on singleplayer coop playing against the AI? LOL
you are a newbie. get that through your thick skull. you have no idea what you are talking about. end of discussion.
|
|
|
Post by honkey on Aug 10, 2012 16:29:54 GMT 2
add a ping system like LOL.
|
|
|
Post by samthebutcher on Aug 10, 2012 16:55:55 GMT 2
god damn dude get it through your thick skull, holy shit I said NAME the people that support this. You dodge it by saying "oh go look at these threads at other forums" I am sure you can find a couple idiots to support it on "thetain" and "marius" forums. GIVE ME NAMES no its not big. You are the only one saying that. I do fully understand the impact of this idea, much more so than you. I know a lot more about this game than you do. Learn to listen to those that know better than you. And stop trying to put words in my mouth. I said that, but I also said a lot of other things as well. I was trying to encourage you and others to think of other useful tools of this game. I told you were on the right track with the concept of new tools, but that this particular idea was garbage. I tried to help you brain storm other implementations to get you to think "outside of the select-box". I immediately regret giving you this leniency. I withdraw any and all support that you may have perceived previously. this idea is HORRIBLE. You can't understand why I and many others say this because you don't *cruisering* listen. you are seriously sitting there talking about the benefits of this on singleplayer coop playing against the AI? LOL you are a newbie. get that through your thick skull. you have no idea what you are talking about. end of discussion. If anyone needs to let things go it is you. You stated how you feel about it over and over. Even after you said you wouldnt mind it as long as it didnt effect your game. So again why do you keep fighting against it? I dont even know why, given your already stated feelings you would continue to spend your time commenting on it. And then your are going to resort to name calling? Really man? Thats what you have to do? If I felt like you did about it. I probably wouldnt even look at this topic again. I wouldnt wast my time. Also. I dont see how you think being able to drag your cursor across whichever and how ever many units you want to select vs having the option to only select 1 or all units. As it is now. Isnt a big deal. Explain how that wouldnt be helpful? You could drag the cursor through 3 Bowmen nearly as fast as you could click on one. So pretty much as quick as selecting 1 you could select 3. Which if you have ever played a Plugin where the AI has that option you would see that it CAN be useful. I dont think you read these post all the way through. I was saying to test it out on a solo level, by going through the motions. Just so you could see how quick and easy it would be to do. Not about vs a solo game AI. I am far from a noob. And I highly doubt that you know more about the game than I do. Sure you are probably better but that doesnt mean you know or understand more than I do. I am not going to go through listing everyone that had a positive reaction to the idea. You can go look yourself. There have been some people that dont like it,but even some of them arent getting how it would work. I can tell by their comments. Like when they say it would interfere with "ground attacking" it has nothing to do with "ground attacking". At this point I dont think it would matter how good the idea was you would be against. You already have your mind set against it, but you act like you speak for the whole community. And WOW man you really think you are something special. Dont you. Calling people that dont agree with you idiots and stuff. Cause your good at a video game you somehow think you are better than other people. You are putting way too much of your value as a person into a video game.
|
|
|
Post by dantski on Aug 10, 2012 16:56:22 GMT 2
Sam I hear what you're saying but I really don't like the idea of dragging a box to tell my archers to attack everything inside. Why don't I like it? Would mainly be a feature I wouldn't use ( only when you're being attacked by lots of low hp units does it seem desirable) and it feels totally unnecessary. I've played a heck of a lot of myth and never thought "Gosh darnit I wish I could've attacked multiple units with my archers. That would've made all the difference!"
On the other hand I wouldn't object if archers split their attack among warriors if I shift clicked on a warrior in a group, I can always attack ground or simply click on one if I want to target just one.
|
|
|
Post by dantski on Aug 10, 2012 17:01:07 GMT 2
It really isn't a big deal. Everyone has learned to play myth with this working the way it does. Adding this different way of attacking doesn't directly hurt anyone but its also another drain on time for magma adding something thats likely going to get minimal use.
|
|